Introduction to the Crumble in key stage 2 CO252
Explore physical computing using the Crumble controller, and how this is used in the Teach Computing curriculum.
Summary
Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.
The Crumble Controller is an easy-to-use programmable device, ideal for physical computing in primary schools. With 4 input / output terminals, children can connect LEDs, motors, switches and other interesting add-ons.
During this CPD you’ll explore how Crumble can be used in the classroom, with blocks of code ‘snapping’ together in an easy-to-use, Scratch-like environment suitable for key stage 2. You’ll find out how to setup the device, how to make use of input and output terminals and explore how to use the device with children. The CPD will help you gain confidence in teaching using Crumble, including delivering the year 5 Teach Computing curriculum unit.
Who is it for?
Subject leaders and teachers of of primary computing in key stage 2
How will you learn?
This online, self-paced course can be completed flexibly. You can join and start this course at any time after the advertised date, and keep access for a year after booking.
How long is this course?
This course is approximately 2 hours of self-directed learning
Outcomes
By the end of this course, you will be able to:
- explain the benefits of physical computing
- use the Crumble to create simple projects
- implement lesson activities that make effective use of the Crumble in the classroom