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Computing Quality Framework – driving change within your secondary schoolCO406

Explore the Computing Quality Framework to identify and support change within your school. You will learn about the framework and how to review your school's progress in developing its computing provision. By exploring the benchmarks within the framework, you will understand how they relate to computing in a school...

Programming 103: Saving and Structuring DataCO219

Discover how to save data to use it across multiple runs of your programOn this course, you will learn how to save text and binary files, and how to structure data so that programs can interpret it correctly. You will explore various common types of structured files, including CSV and JSON, and also find out how...

Careers and enrichment in primary computingCO441

Children begin to make decisions about their future at an early age. This means it is crucial that children’s experiences in computing build their computing capital and their feeling on belonging in computing. This includes career-linked learning in computing as well as authentic experiences with a range of job...

Block-based programming for KS3 computingCO237

Aligned with the Key Stage 3 Computing Programme of Study, this course introduces the fundamentals of programming using a block-based programming language.You'll explore the three main programming constructs using the online coding platform EduBlocks, which is similar to Scratch. You'll have the opportunity to...

Introduction to the Crumble in key stage 2CO252

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.The Crumble...

Implementing the Teach Computing curriculum in your primary schoolCO255

This course aims to support you in providing the best computing experience for your pupils using the Teach Computing Curriculum.You will be guided through the Teach Computing Curriculum’s design and structure, exploring how you can implement it within your school’s setting. You will focus on the content...

Introduction to the Bee-bot in key stage 1CO256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

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