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Teaching key stage 2 computing - residentialCP002

This two-day residential will support understanding of what computing learning looks like in Key Stage 2. You will explore the breadth of computing, through activities which develop skills and knowledge across the curriculum. Through Key Stage 2, the computing curriculum aims to deepen understanding of computer...

Primary Design and Technology online course packageNE900

The courses in this package will introduce you to the skills, knowledge and understanding of the different elements of primary design and technology, and support you in developing your expertise across the primary design and technology curriculum. You can take the six courses in this package in any order, and work at...

Managing behaviour for learningNE700

This online course will help you to be proactive about encouraging good behaviour in your classroom and in responding calmly to poor behaviour. This is a practical course. We will not delve deeply into theory of behaviour, but will focus on what you need to know to manage and improve the behaviour of your...

STEM AI & Digital conference: Tech and AI to tackle teacher workloadSL920

*This conference is available to book now at an early bird price of £109.00! Please note this offer is only available until 30/09/2025*Discover how artificial intelligence can significantly reduce teacher workload while maintaining high-quality teaching and learning. The STEM AI & Digital Conference offers...

STEM Clubs - Surviving and ThrivingSC102

Online, self-paced course. Participants can join and start this course at any time after the advertised date.This course explores key considerations of running a STEM club in the long term. It focusses on identifying the factors needed to support club progress and developing a club improvement plan that aids student...

Establishing a STEM club - from creation to careersSC101

Online, self-paced course. Participants can join and start this course at any time after the advertised date.This course will take you through the process of planning a school science, technology, engineering or maths club, from developing a proposal and setting objectives, to creating a marketing campaign, developing...

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