Resources by Institution of Engineering and Technology (IET)

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This collection of three resources asks students to:

*design and model the physical elements of a robot arm and demonstrate how this could be achieved using a smart material. Students can then subsequently use this information to support the design of a robot arm.

*design and model a robot arm in 2D,...

Designing the trainers of the future

Trainers are one of the most commonly worn shoes in our culture. They provide comfortable support for our feet as we go about our active lives. The design of trainers (and all athletic shoes) is based on how they will be used and is an example of bioengineering.

This activity introduces the concept...

Develop a programmable counter

In this resource, learners will investigate a decade counter circuit. They will then compare the operation of this to their programmable counter. 

Develop a travel information system

This activity, suitable for a cross-STEM project day or series of lessons, focuses on how information can be provided to travellers on the London Underground. Students are asked to consider user needs – what information would they need to see, and how might their requirements be communicated? A deep understanding...

Digital painting

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this resource pupils will explore the work of the famous Dutch artist, Piet Mondrian, who created abstract art using very...

Digital photography

This is one of a series of resources from the Institution of Engineering and Technology designed to allow pupils to develop their knowledge and skills in computing, art and design.

In this activity pupils will use digital cameras to capture images, thinking about lighting and the position of their camera....

Dirty Brands 1

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel...

Dirty Brands 2

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

DIY 3D geodesic dome project

This is one of a set of resources developed to support the teaching of the primary national curriculum. They are designed to support the delivery of key topics within design and technology, maths and science (in this case mainly design and technology). This resource focusses on developing understanding of...

DIY Faraday Challenge: Smart Cycle

The IET DIY Faraday Challenge Day ‘Smart Cycle’ is a DIY STEM activity day but it could be adapted to be run as a suite of lessons. The aim of this challenge is to introduce students to cutting edge technology which engineers are, and will be using in the future and this challenge will work best if you have access...

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