Resources by ESERO-UK
Displaying 71 - 80 of 209
Lesson 6 - Searching the internet
This activity develops digital literacy using the context of exploring Mars. Children learn about what a search engine does and consider what happens when they use one. They also begin to find out that some internet sources are more reliable than others and think about which might be trustworthy.
The...
Lesson 7 - Mission to Mars
This activity provides a cross-curricular opportunity, mixing computing, design technology and science in the context of designing a Mars rover. Children consider the requirements of a Mars rover and create criteria for the design. They design their rovers then evaluate them and re-design them, modeling the process...
Lesson 8 - Comparing Mars rovers
This activity develops digital literacy using the context of exploring Mars. Also developing the skills of collecting, analysing, evaluating and presenting data and information. Children first learn about infographics and establish what makes a good one. They then design their own infographic to allow the reader to...
Libby Jackson - Human Spaceflight and Microgravity Programme Manager
Libby works at the UK Space Agency, in Swindon. She works with scientists and industry to ensure that they can run experiments on the International Space Station. Libby works alongside astronauts who will be running the experiments on the space station. She leads a team to ensure that research can be performed...
This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for students aged 11-14 years.
This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for students aged 14-16 years.
This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for students aged 16 and above.
This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for pupils aged 4-7 years.
This collection of resources support learning about STEM subjects using the context of exploring Mars. These activities are particularly suitable for pupils aged 7-11 years.
This collection of activities provides a series of lessons linked to computing using the context of Mars exploration. Children learn about algorithms, debugging, flow charts, repeat loops, decision trees, and how images and data are relayed. They find out about search engines, the reliability of information found...