Filters

Clear all
Find a publisher

Showing 4342 results

Show
results per page

In this SimPhysics game, players get the opportunity to manipulate sound, style a rock band and work on their recordings.

Players are presented with some wrinkles in the recorded sound that they have to iron out. On...

SimSpace is a SimPhysics game-based learning resource where players take on the role of space scientists, scouting the skies for Near Earth Objects (NEOs) that may pose a risk to life on Earth.

The premise is that...

...

The Pacific island nation of Kiribati recently announced its purchase of land in mountainous Fiji for its population to move to when sea level rises make life on its own low-lying islands impossible. In this activity students use data to predict sea level rises, including uncertainties, and decide whether humans...

The key ideas contained in this 'Six for Six' resource from Siemens involves getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely...

This Catalyst article presents six different images of Mercury, the planet nearest the Sun. Mercury has been visited by two probes. The most recent, Messenger, orbited the planet 4000 times in four years before crashing into its...

The effective use of the Gravity Jet Suit requires a high level of control, for the pilot, over their core, leg and arm muscles.  This resource explains that biomechanics is the synergy between muscles and bones and shows some of the joints used in flying in the suit.

The resources in this Institution of Engineering and Technology (IET) collection look at the aerodynamic characteristics of objects. Students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel. The activities focus on students acquiring an understanding of aerodynamics...

Produced by Gatsby Science Enhancement Programme, this activity enables students to consider how techniques and methods for storing information have developed since prehistoric times. This looks at storage methods such as memory, drawings, written texts and digital media.

Students look at why the development...

These activities, produced by Gatsby Science Enhancement Programme, help students to practise gathering information from the internet. Students are challenged with a series of science-related questions and must use the internet to find the answers. This requires students to consider the best key words to use and...

Produced by Gatsby Science Enhancement Programme, this activity helps students to consider the reliability of information found on websites.

In a directed activity, students are encouraged to consider features of web sites such as:

* Is it up to date?
* Is it easy to find the information you...

These activities, produced by Gatsby Science Enhancement Programme, help students to see the importance of the library as a source of information for printed materials on a wide variety of topics. There is a particular focus on the science and technology sections.

The activity seeks to develop students'...

Produced by Gatsby Science Enhancement Programme, this activity focuses on using reference books in a library. It provides practice in locating information using a range of reference materials.

The students are challenged to find information from encyclopaedia and dictionaries as well as using a range of...

These activities, produced by Gatsby Science Enhancement Programme, help students to look at reference books and see if they contain suitable information.

Students are required to research a particular science topic and consider the sources of information they find. This includes looking at features such as...

Produced by Gatsby Science Enhancement Programme, this activity gives students practise in looking at the features of a reference book that will help them find information.

Students are challenged to consider the features that are useful when looking for information. They look at features such as the:

...

Pages