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In this independent research project, students investigate the fat and salt content of different crisps and then suggest which crisps would be best for a patient with coronary heart disease. They start by finding out about the effects of high cholesterol and high blood pressure, and what...

In this SimPhysics game, the challenge for players is to help a family stay warm through the worst winter on record. SimEnergy 1 simulates the factors involved in insulating a building and makes it more fun to learn the physics by taking an enquiry approach. Each round poses a different challenge for students to...

Like ‘The Sims’, in this SimPhysics game students look after a family and keep their home supplied with electricity. In the game scenario the government has set a carbon dioxide quota for each household, so limiting their contribution to climate change. The player has to invest in renewable sources of electricity...

These interactive games from the Institute of Physics support the teaching of energy and space to students aged 13 to 16. The games are designed to help students to engage with the physics they need to use to solve problems and win the games. Each game is accompanied with teacher guidance notes.

The four...

In this SimPhysics game, players get the opportunity to manipulate sound, style a rock band and work on their recordings.

Players are presented with some wrinkles in the recorded sound that they have to iron out. On...

SimSpace is a SimPhysics game-based learning resource where players take on the role of space scientists, scouting the skies for Near Earth Objects (NEOs) that may pose a risk to life on Earth.

The premise is that...

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The Pacific island nation of Kiribati recently announced its purchase of land in mountainous Fiji for its population to move to when sea level rises make life on its own low-lying islands impossible. In this activity students use data to predict sea level rises, including uncertainties, and decide whether humans...

These Six for Six activities enhance key stage two pupils understanding of the human body through real-world examples of Siemens technology, engineering or manufacturing principles. The unit of work is split into 6 sessions and all sessions give pupils the opportunity to extend their learning beyond the operating...

These Six for Six activities enhance pupils' aged 7 to 11 understanding  of the world around them and how advances in technology, engineering or manufacturing principles drive it. The unit of work is split into 6 sessions and all sessions give pupils the opportunity to extend their learning through practical...

These Six for Six activities, from Siemens, enhance key stage three pupils' understanding of energy. The key idea with the activities is to get students to engage with ideas about energy and to apply them to a range of different contexts....

The key ideas contained in this 'Six for Six' resource from Siemens involves getting pupils thinking about how we get the power we need to support the wide variety of functions we have come to rely...

The key idea with these activities from Siemens is to get students thinking about the challenges associated with organising transport. They will have first-hand experience of issues relating to transport, whether in terms of convenience, cost or...

This Catalyst article presents six different images of Mercury, the planet nearest the Sun. Mercury has been visited by two probes. The most recent, Messenger, orbited the planet 4000 times in four years before crashing into its...

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