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These easy to use resources for pupils aged seven to eleven from Barefoot Computing provide cross-curricular lesson plans and activities that integrate computing into the delivery of another topic. For example the solar system simulation activity uses the topic of space to introduce children to simulations and how...

Building on the Key Stage 1 Blockly activity, this course introduces children to repeat loops, 'if' statements, and variables.

The activities focus on driving a delivery van around increasingly complex routes involving twists, turns and traffic lights. At the end of Lower Key Stage 2, the children can...

A presentation highlighting seven strategies for behaviour management.

Encryption is the key to information security. The key to modern encryption is that using only public information, a sender can lock up their message in such a way that it can only be unlocked by the intended recipient. The resource begins with a detailed explanation of the activity and how the process of...

'Kids get coding' ...

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

This activity introduces children to the Kodu games programming environment through tinkering. They are asked to experiment with an existing game code, and also to start from a blank screen.

Guided...

These datasets from stats4schools are compiled from the responses given by over 1,500 people to a survey. They are intended to be used flexibly but some ideas are given to guide students in their interrogations. There are three sheets in each set

  1. Decoded data
  2. An explanation of the questions...

This report aimed to identify practical examples of good practice that promote good behaviour and that can be adopted by all schools. The authors identified aspects of practice that create the right conditions for good behaviour to be learnt. The authors further comment that whilst school staff work hard to support...

This report was written post Cockcroft and at a time when a number of organisations were producing computer programs and packages for use in the mathematics classroom. The report is split into a number of sections.

...

This edition of the Computing at School newsletter focuses on Computational Thinking, and contains articles covering:

*The importance of computational thinking

*...

This is one of a series of resources to support the use of the BBC micro:bit. This resource focusses on pupils designing, programming and using a BBC micro:bit to complete the mission challenge to find out more about the planet Mars.

In this activity pupils will make use of the BBC micro:bit to design and...

In this activity SEND pupils will learn to create a clear algorithm for someone else to follow. Pupils will create a simple model from Lego and then take photographs to create a visual algorithm to help other pupils to recreate their model. As they remove one block at a time they are learning to decompose a problem...

In this activity children learn what an algorithm is and explore what makes good instructions for an algorithm. They work as a team to create their own algorithms to guide each other across a grid of squares avoiding set obstacles. The activity uses the context of Mars exploration, as they role-play the ExoMars...

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