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Showing 5499 results
A cross-curricular programming activity, using loops in Scratch to draw patterns. Learners first design an algorithm to draw a simple 2D shape, and then use the 'repeat' block to generate artwork. It is advised that children have some prior experience of programming in Scratch. Experimentation and debugging is...
Share supports students to define their idea, visualising it, and tell its story.
This stage involves:
- Finalising your design idea
- Visualising ideas, for example hand sketching, technical drawing, 3D modelling, photography
- Creating a clear written narrative on what it is,...
This unplugged computing activity from the Barefoot Computing project teaches basic algorithms through thinking about classroom rules. Using the idea of 'fair sharing', it covers sequences and basic do-while loops, and asks children to perform basic debugging. Suitable for children in early primary settings, it...
This is a problem solving lesson, designed to help you assess how well students are able to:
- Solve a real world modelling problem
- Apply proportional reasoning
The problem is set in the context of a journey to school. Here are the features of the problem:
- Each day...
In this activity from ARKive, students use a key to identify several species of shark and ray. Extension questions use video of shark movement available on the ARKive website as a context to discuss adaptation.
...
This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...
This Core Maths task asks students to analyse data surrounding the design and promotion of a new breakfast cereal, ‘Shockwheat’, and the collectable toys contained in each pack.
Shockwheat: Teacher guide
A lesson by lesson outline, containing notes and suggestions on how best to...
One of the units from the Nuffield Primary Solutions in Design and Technology. Students work in groups to design and make a statue of a creature to welcome visitors to the classroom during the day.
This task asks students to work in groups to design and make a statue of a creature that will welcome visitors...
One of the units from the Nuffield Primary Solutions in Design and Technology in which students produce a multimedia presentation using software they are familiar with from previous ICT lesson time. The presentation content must first be researched and the presentation itself needs to be attractive and easy to use...
This resource highlights the...
These resources explore the use of camouflage, colour and toxins by both predators and prey. The first activity looks at the life cycle of ladybirds and their behaviour. Students also investigate whether the colour of food or prey has a stronger effect when clumped together and whether the bright colours and...
After watching Tamilore’s Story, a video about a child...
This resource features a task that involves finding an nth term rule for a quadratic sequence.
Students investigate a sequence of pavement patterns. The patterns are constructed with blocks arranged in a square at the centre, blocks arranged in smaller squares at each corner, and then a different colour of...
This resource features a task that involves finding an nth term rule for a quadratic sequence.
Students investigate a sequence of blocks arranged in square patterns. The sequence gives rise to a quadratic sequence. The task is to investigate the sequence and arrive at an nth term rule.
The task can...
This resource, from the Royal Institution, provides students with the opportunity to explore patterns in mathematics. The activity begins by considering observed patterns in number sequences and progresses to the concept of fractals, which is introduced to students through playing 'the chaos game'. Students...