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Computing Quality Framework – driving change within your secondary schoolCO406

Explore the Computing Quality Framework to identify and support change within your school. You will learn about the framework and how to review your school's progress in developing its computing provision. By exploring the benchmarks within the framework, you will understand how they relate to computing in a school...

Programming 103: Saving and Structuring DataCO219

Discover how to save data to use it across multiple runs of your programOn this course, you will learn how to save text and binary files, and how to structure data so that programs can interpret it correctly. You will explore various common types of structured files, including CSV and JSON, and also find out how...

Careers and enrichment in primary computingCO441

Children begin to make decisions about their future at an early age. This means it is crucial that children’s experiences in computing build their computing capital and their feeling on belonging in computing. This includes career-linked learning in computing as well as authentic experiences with a range of job...

Leading STEM in your primary schoolSL061

This course is perfect for teachers new to leading primary STEM.You'll receive guidance, advice and support to develop a full and varied curriculum that not only focuses on the curriculum basics, but introduces pupils to learning they may not encounter in their everyday lives. You'll also develop techniques to lead a...

National primary STEM conferenceSL040

Are you a primary school teacher or leader passionate about shaping young minds? Join us at the National STEM Learning Centre for our primary conference to explore the vital role of Science, Technology, Engineering, and Mathematics (STEM) in primary education. Discover how to build opportunities for primary...

Block-based programming for KS3 computingCO237

Aligned with the Key Stage 3 Computing Programme of Study, this course introduces the fundamentals of programming using a block-based programming language.You'll explore the three main programming constructs using the online coding platform EduBlocks, which is similar to Scratch. You'll have the opportunity to...

Introduction to the Crumble in key stage 2CO252

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities.The Crumble...

Implementing the Teach Computing curriculum in your primary schoolCO255

This course aims to support you in providing the best computing experience for your pupils using the Teach Computing Curriculum.You will be guided through the Teach Computing Curriculum’s design and structure, exploring how you can implement it within your school’s setting. You will focus on the content...

Introduction to the Bee-bot in key stage 1CO256

Physical computing involves programming digital devices to sense and interact with the world – an engaging alternative to screen-only activity. It touches upon many areas of the computing curriculum, bringing subject knowledge and programming skills to engaging and enjoyable classroom activities. The Bee-Bot is...

KS3 creative computing curriculum - residentialCP295

Curriculum design is centre stage once more, and nowhere is an effective computing curriculum more vital than in KS3. During this two day residential, you will develop your curriculum design and implementation capability from the ground up, modelling effective practice and supporting you to develop a sequenced...

Developing the established primary computing leader - residentialCP013

This course will build confidence in leading computing in your school. Following on from Leading primary computing, it will allow you to focus on how to develop computing within your school with a focus on developing and supporting others in programming and supporting teachers deliver computing using a context-based...

Supporting student attainment in GCSE computer science - residentialCP284

Based upon evidence, this two-day residential aims to raise knowledge amongst teachers on how to achieve the most out of your students, whilst preparing them for their GCSE exams in computer science. During this residential, you’ll complete two courses:• Higher attainment in GCSE computer science...

Teaching key stage 2 computing - residentialCP002

This two-day residential will support understanding of what computing learning looks like in Key Stage 2. You will explore the breadth of computing, through activities which develop skills and knowledge across the curriculum. Through Key Stage 2, the computing curriculum aims to deepen understanding of computer...

Developing secondary leadership - residentialCP296

Whether you’re new to your leadership role, or looking to develop your prior experience, this course will build confidence and clarity allowing you to succeed. Written by experienced department leaders, and based in the most recent evidence of 'what works', you'll come away with an informed set of goals and the...

Introduction to Programming with ScratchCO232

Scratch is a powerful, visual programming environment that provides a great introduction to the world of programming. By snapping blocks together, you can create amazing animations and games which can support learning in computing, whilst using meaningful contexts from across the wider curriculum.In this course you...

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